![]() ![]() ![]() Mono happens upon Six in the Hunter's cabin and frees her from a prison where she endlessly plays a music box rather than try to escape her confinement. For that, we have to focus on the relationship between Mono and Six, the ever-hungry protagonist from the original game. The fact that the Tall Man isn't the main antagonist himself is one of the big revelations in the late game of Little Nightmares II, one which comes after the reveal of Mono's ability to travel through TV screens and even keep the Tall Man at bay, but it's not the biggest. However, that power also hints at a larger connection to the ultimate Big Bad behind the scenes of Little Nightmares II, a thing that lurks in the depths of a looming transmission tower in the distance, a thing that feeds on the energy of those watching said Transmission (to the point that they'd rather commit suicide than be without the glowing screen and its soothing sounds), a thing that uses its henchman known as the Tall Man to harvest souls (leaving glitches behind) and keep the transmission going. This is used to great effect later in the game when you solve a series of puzzles that transport Mono into and out of danger through TV screens suspended throughout the Pale City. It turns out that Mono can actually travel through TV screens like portals. Odd aesthetic? Eye-catching art? Important narrative clue? It's all of the above, and it's something that you appreciate more after finishing the game. And we find Mono sitting beside a powered-down television set. We meet Mono in the middle of a forest clearing on the outskirts of the Pale City, an area inhabited by a deadly Hunter and separated from the perils of that urban decay by a waterway. But another ability is present from the beginning, the player just doesn't know about it. PS4™-game-disc owners who buy the PS5™ Digital Edition disc-free console will not be able to get the PS5™ version at no extra cost.The beginning of Little Nightmares II introduces you to Mono, the player character who has a penchant for wearing oversized hats on his head and boasts the ability to wield heavy objects like hammers, axes, and pipes. Owners of a PS4™ disc copy must insert it into the PS5™ every time they want to download or play the PS5™ digital version. If you already own the PS4™ version of this game, you can get the PS5™ digital version at no extra cost and you do not need to purchase this product. Will you dare to face this collection of new, little nightmares? ![]() Their journey won't be easy Mono and Six will face a host of new threats from the terrible residents of this world. With Six, the girl in the yellow raincoat, as his guide, Mono sets out to discover the dark secrets of The Signal Tower. Return to a world of charming horror in Little Nightmares II, a suspense adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower. “The Art of Little Nightmares II” Digital Artbookĭive into the making of Little Nightmares II with this 56-page artbook full of sketches, artwork, and design decisions by the Tarsier Studios art team. The Deluxe Edition includes the following digital content:įollow the Nomes to find this special in-game puzzle and unlock the Nomes’ hat as a reward upon completion.Įnjoy the full Little Nightmares II soundtrack, composed by Tobias Lilja from Tarsier Studios. This product entitles you to download both the digital PS4™ version and the digital PS5™ version of this game. ![]()
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